#version 450
#extension GL_AMD_shader_fragment_mask : require
#extension GL_AMD_shader_explicit_vertex_parameter : require

layout(binding = 0) uniform sampler2DMS texture1;

layout(location = 0) __explicitInterpAMD in vec4 vary;

void main()
{
    uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0));
    vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2u);
    vec4 pos = interpolateAtVertexAMD(vary, 0u);
}

