#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct Vert
{
    float arr[3];
    float3x3 wMatrix;
    float4 wTmp;
};

struct main0_out
{
    float3 vMatrix_0 [[user(locn0)]];
    float3 vMatrix_1 [[user(locn1)]];
    float3 vMatrix_2 [[user(locn2)]];
    float Vert_arr_0 [[user(locn4)]];
    float Vert_arr_1 [[user(locn5)]];
    float Vert_arr_2 [[user(locn6)]];
    float3 Vert_wMatrix_0 [[user(locn7)]];
    float3 Vert_wMatrix_1 [[user(locn8)]];
    float3 Vert_wMatrix_2 [[user(locn9)]];
    float4 Vert_wTmp [[user(locn10)]];
    float4 gl_Position [[position]];
};

struct main0_in
{
    float3 Matrix_0 [[attribute(0)]];
    float3 Matrix_1 [[attribute(1)]];
    float3 Matrix_2 [[attribute(2)]];
    float4 Pos [[attribute(4)]];
};

vertex main0_out main0(main0_in in [[stage_in]])
{
    main0_out out = {};
    float3x3 vMatrix = {};
    Vert _20 = {};
    float3x3 Matrix = {};
    Matrix[0] = in.Matrix_0;
    Matrix[1] = in.Matrix_1;
    Matrix[2] = in.Matrix_2;
    vMatrix = Matrix;
    _20.wMatrix = Matrix;
    _20.arr[0] = 1.0;
    _20.arr[1] = 2.0;
    _20.arr[2] = 3.0;
    _20.wTmp = in.Pos;
    out.gl_Position = in.Pos;
    out.vMatrix_0 = vMatrix[0];
    out.vMatrix_1 = vMatrix[1];
    out.vMatrix_2 = vMatrix[2];
    out.Vert_arr_0 = _20.arr[0];
    out.Vert_arr_1 = _20.arr[1];
    out.Vert_arr_2 = _20.arr[2];
    out.Vert_wMatrix_0 = _20.wMatrix[0];
    out.Vert_wMatrix_1 = _20.wMatrix[1];
    out.Vert_wMatrix_2 = _20.wMatrix[2];
    out.Vert_wTmp = _20.wTmp;
    return out;
}

