static float4 gl_Position;
static float4 vInput0;
static float4 vInput1;

struct SPIRV_Cross_Input
{
    float4 vInput0 : TEXCOORD0;
    float4 vInput1 : TEXCOORD1;
};

struct SPIRV_Cross_Output
{
    float4 gl_Position : SV_Position;
};

void vert_main()
{
    gl_Position = 10.0f.xxxx + vInput1;
}

SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
    vInput0 = stage_input.vInput0;
    vInput1 = stage_input.vInput1;
    vert_main();
    SPIRV_Cross_Output stage_output;
    stage_output.gl_Position = gl_Position;
    return stage_output;
}
