#version 450
#if defined(GL_AMD_gpu_shader_half_float)
#extension GL_AMD_gpu_shader_half_float : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
#else
#error No extension available for FP16.
#endif
#if defined(GL_AMD_gpu_shader_int16)
#extension GL_AMD_gpu_shader_int16 : require
#else
#error No extension available for Int16.
#endif

layout(location = 0) out float16_t foo;
layout(location = 1) out int16_t bar;
layout(location = 2) out uint16_t baz;

void main()
{
    foo = float16_t(1.0);
    bar = 2s;
    baz = 3us;
}

